The ruinous RPD building interior is reimagined as a patchwork refuge, with metal sheeting and scaffolding connecting the first and second floors. Speaking of Raccoon Citys Police Department, the headquarters main hall plays host to one of the most open maps in Umbrella Corps. Check out the fresh batch of screens on our Facebook page to see players exchanging fire beneath the gated archway of the RPD station. Mercenaries can also venture down into the sewers below Raccoon City, shooting it out in the same narrow passages where infected rats once spread the T-Virus. Overturned vehicles, walls of flame, and the shambling undead are scattered around the streets. The first new battlefield revealed is the Raccoon City map, which recreates the hazardous city streets first seen in RE 2 and RE 3. I’m not quite sure if it falls into the camp of ‘good’ or ‘bad’ just yet, but I’m fairly convinced this might end up being one of my top guilty pleasures of the year in spite of its issues. It’s priced and named like a spin-off, but it’ll still get dumped on by fans, as this game is the antithesis of the Resident Evil formula, be that the original plodding survival horror or the tense action of Resident Evil 4 onwards. In this regard I feel a little bad for Umbrella Corps it’s clearly a passion project developed on the side, and not intended at all to be a main Resi game. Also worth considering is that this isn’t a full-price game, but rather is $40/£25, a much more reasonable proposition. I’m actually looking forward to playing more multiplayer when it releases – it’s the kind of game where if I can convince a couple of mates to pick it up, I reckon we’ll have great fun stomping people online, even with the spawn-killing. Even taking into account that The Experiment is pretty rubbish, on balance I left more interested in Umbrella Corps than when I entered.
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